Teaching Visual Literacy

Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
Nancy Frey - San Diego State University, USA
Douglas Fisher - San Diego State University, USA
Teaching Visual Literacy
January 2008 | 208 pages | Corwin
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ISBN: 9781412953122
Available from January 0001

Description

"This book puts into practice what we've long known but often ignored: one picture is indeed worth a thousand words! The chapters offer a practical look at how images in all their many forms can be used to motivate reluctant readers."
—Donna E. Alvermann, Distinguished Research Professor
University of Georgia

"Just as vision entails more than seeing, being visually literate means that students can interpret and reflect upon images as well as words. These strategies will help your students develop the literacy they need for this brave new century."
—Carol Jago, Director, California Reading and Literature Project
University of California, Los Angeles

Spark students' interest in reading and help them become critical consumers of visual information!

Today's students live in an increasingly visual world where they are engaged not only by words, but also by images. This collection of innovative articles shows classroom teachers and literacy specialists how to use students' interest in picture books, comics, graphic novels, film, anime, and other visual media to motivate and engage readers in Grades K–12.

Teaching Visual Literacy offers background information, research, practical ideas, and sample lessons to help educators:

  • Capture the attention of learners and boost their critical thinking skills
  • Support and strengthen multiple competencies in literacy
  • Help students comprehend and assess visual information
  • Reach students with disabilities and extend their understanding

Visual literacy is an integral part of literacy development, and this much-needed classroom companion helps teachers engage students as critical readers and prepare them for living in the twenty-first century.

Contents

Acknowledgments

Acknowledgments

About the Editors

About the Editors

About the Contributors

About the Contributors

Introduction

Introduction

1. Visual Literacy: What You Get Is What You See

1. Visual Literacy: What You Get Is What You See

2. Graphic Novels: The Good, the Bad, and the Ugly

2. Graphic Novels: The Good, the Bad, and the Ugly

3. Comics, the Canon, and the Classroom

3. Comics, the Canon, and the Classroom

4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms

4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms

5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?”

5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?”

6. That’s Funny: Political Cartoons in the Classroom

6. That’s Funny: Political Cartoons in the Classroom

7. Learning From Illustrations in Picturebooks

7. Learning From Illustrations in Picturebooks

8. An Irrecusable Offer: Film in the K-12 Classroom

8. An Irrecusable Offer: Film in the K-12 Classroom

9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities

9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities

Index

Index

Additional materials

Description

"This book puts into practice what we've long known but often ignored: one picture is indeed worth a thousand words! The chapters offer a practical look at how images in all their many forms can be used to motivate reluctant readers."
—Donna E. Alvermann, Distinguished Research Professor
University of Georgia

"Just as vision entails more than seeing, being visually literate means that students can interpret and reflect upon images as well as words. These strategies will help your students develop the literacy they need for this brave new century."
—Carol Jago, Director, California Reading and Literature Project
University of California, Los Angeles

Spark students' interest in reading and help them become critical consumers of visual information!

Today's students live in an increasingly visual world where they are engaged not only by words, but also by images. This collection of innovative articles shows classroom teachers and literacy specialists how to use students' interest in picture books, comics, graphic novels, film, anime, and other visual media to motivate and engage readers in Grades K–12.

Teaching Visual Literacy offers background information, research, practical ideas, and sample lessons to help educators:

  • Capture the attention of learners and boost their critical thinking skills
  • Support and strengthen multiple competencies in literacy
  • Help students comprehend and assess visual information
  • Reach students with disabilities and extend their understanding

Visual literacy is an integral part of literacy development, and this much-needed classroom companion helps teachers engage students as critical readers and prepare them for living in the twenty-first century.

Contents

Acknowledgments

Acknowledgments

About the Editors

About the Editors

About the Contributors

About the Contributors

Introduction

Introduction

1. Visual Literacy: What You Get Is What You See

1. Visual Literacy: What You Get Is What You See

2. Graphic Novels: The Good, the Bad, and the Ugly

2. Graphic Novels: The Good, the Bad, and the Ugly

3. Comics, the Canon, and the Classroom

3. Comics, the Canon, and the Classroom

4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms

4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms

5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?”

5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?”

6. That’s Funny: Political Cartoons in the Classroom

6. That’s Funny: Political Cartoons in the Classroom

7. Learning From Illustrations in Picturebooks

7. Learning From Illustrations in Picturebooks

8. An Irrecusable Offer: Film in the K-12 Classroom

8. An Irrecusable Offer: Film in the K-12 Classroom

9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities

9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities

Index

Index

Additional materials

SAGE Publishing Logo

Teaching Visual Literacy

Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills


January 2008 | 208 pages | Corwin

Format Published Date ISBN Price
Paperback 01/01/2025 9781412953122 $41.95

"This book puts into practice what we've long known but often ignored: one picture is indeed worth a thousand words! The chapters offer a practical look at how images in all their many forms can be used to motivate reluctant readers."
—Donna E. Alvermann, Distinguished Research Professor
University of Georgia

"Just as vision entails more than seeing, being visually literate means that students can interpret and reflect upon images as well as words. These strategies will help your students develop the literacy they need for this brave new century."
—Carol Jago, Director, California Reading and Literature Project
University of California, Los Angeles

Spark students' interest in reading and help them become critical consumers of visual information!

Today's students live in an increasingly visual world where they are engaged not only by words, but also by images. This collection of innovative articles shows classroom teachers and literacy specialists how to use students' interest in picture books, comics, graphic novels, film, anime, and other visual media to motivate and engage readers in Grades K–12.

Teaching Visual Literacy offers background information, research, practical ideas, and sample lessons to help educators:

  • Capture the attention of learners and boost their critical thinking skills
  • Support and strengthen multiple competencies in literacy
  • Help students comprehend and assess visual information
  • Reach students with disabilities and extend their understanding

Visual literacy is an integral part of literacy development, and this much-needed classroom companion helps teachers engage students as critical readers and prepare them for living in the twenty-first century.


Table Of Contents:

  • Acknowledgments
  • About the Editors
  • About the Contributors
  • Introduction
  • 1. Visual Literacy: What You Get Is What You See
  • 2. Graphic Novels: The Good, the Bad, and the Ugly
  • 3. Comics, the Canon, and the Classroom
  • 4. Seeing the World Through a Stranger’s Eyes: Exploring the Potential of Anime in Literacy Classrooms
  • 5. “Literary Literacy” and the Role of the Comic Book, or “You Teach a Class on What?”
  • 6. That’s Funny: Political Cartoons in the Classroom
  • 7. Learning From Illustrations in Picturebooks
  • 8. An Irrecusable Offer: Film in the K-12 Classroom
  • 9. "It Was Always the Pictures…": Creating Visual Literacy Supports for Students With Disabilities
  • Index

Recent Product Reviews:

My course is so overloaded as it is I cannot ask for students to adopt another full text (though I found it to be excellent!) We need a nonprint media literacy class. This would be perfect for that.
Dr Kim McCollum-Clark, English, Millersville University
This will prove a useful reference book for teachers at all levels. It discusses how a wide range of texts, including comics, graphic novels, political cartoons and films, can be used to develop children's thinking skills. Each chapter is supplemented with a very useful bibliography that will point the interested reader towards further reading, and there is wealth of tips and techniques for introducing non-traditional texts into the classroom.
Dr Damien Shortt, Faculty of Education, Edge Hill University
"This book is a cogent reminder that an expansive defition of 'literary text' is necessary if we are to reach out to all students in our classrooms. A highly useful resource for teachers who wish to explore using graphic novels as part of their curriculum."
Doug Buehl, Adolescent Literacy Consultant
"This book puts into practice what we’ve long known but often ignored: one picture is indeed worth a thousand words! The chapters offer an up close and practical look at how images in all their many forms can be used to motivate reluctant readers."
Donna E. Alvermann, Distinguished Research Professor, University of Georgia
"The literacy I want my students to possess involves more than simply being able to read and write. Just as vision entails more than seeing, being visually literate means that students can interpret and reflect upon images as well as words. Frey and Fisher's collection of essays will help you help your students develop the literacy they need for this brave new century."
Carol Jago, Director, California Reading and Literature Project, University of California, Los Angeles

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