Teaching With the Tools Kids Really Use
Purchase
Description
"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA
A foundational guide for integrating mobile technologies into your classroom!
Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.
Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:
- Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
- Strategies for practical applications
- A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
- Recommended books, Web sites, and online reports and articles for reference
Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!
Contents
Acknowledgments
Acknowledgments
About the Author
About the Author
Introduction
Introduction
1. 21st-Century Skills
- What Are 21st Century Skills?
- Common Objections to Teaching 21st Century Skills
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
Part I. Mobile Technologies
- 2. Cell Phones
- The Scoop on Cell Phones
- Common Objections to Cell Phone Use on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 3. MP3 Players
- MP3 Player Basics
- Common Objections to Use of MP3 Players on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions—Using Existing Files
- Practical Suggestions—Podcasting Basics
- Discussion Points
- References
- 4. Netbooks
- Netbooks 101
- Common Objections to Use of Netbooks on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
Part II. Web 2.0 Tools
- 5. Social Networking
- Introduction to Social Networks
- Common Objections to Use of Social Network Services on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 6. Virtual Worlds
- Virtual World Basics
- Common Objections to Use of Virtual Worlds on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 7. Creating Content—Writing
- Writing Online
- Common Objections to Classroom Use of Online Writing Tools
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 8. Creating Content—Images
- Online Photos and Video
- Common Objections to Classroom Use of Online Photo and Video Sites
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 9. Gaming
- The Basics About Games and Gaming
- Common Objections to Classroom Use of Online and Video Games
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 10. Digital Citizenship
- Ethical Use of Technology
- Discussion Points
- References
- 11. Decision Making and Implementation Model
- Who’s Calling the Shots?
- Thinking Ahead
- Decision Making Model
- Glossary
- Web Sites by Topic
- Index
Additional materials
Description
"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA
A foundational guide for integrating mobile technologies into your classroom!
Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.
Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:
- Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
- Strategies for practical applications
- A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
- Recommended books, Web sites, and online reports and articles for reference
Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!
Contents
Acknowledgments
Acknowledgments
About the Author
About the Author
Introduction
Introduction
1. 21st-Century Skills
- What Are 21st Century Skills?
- Common Objections to Teaching 21st Century Skills
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
Part I. Mobile Technologies
- 2. Cell Phones
- The Scoop on Cell Phones
- Common Objections to Cell Phone Use on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 3. MP3 Players
- MP3 Player Basics
- Common Objections to Use of MP3 Players on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions—Using Existing Files
- Practical Suggestions—Podcasting Basics
- Discussion Points
- References
- 4. Netbooks
- Netbooks 101
- Common Objections to Use of Netbooks on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
Part II. Web 2.0 Tools
- 5. Social Networking
- Introduction to Social Networks
- Common Objections to Use of Social Network Services on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 6. Virtual Worlds
- Virtual World Basics
- Common Objections to Use of Virtual Worlds on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 7. Creating Content—Writing
- Writing Online
- Common Objections to Classroom Use of Online Writing Tools
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 8. Creating Content—Images
- Online Photos and Video
- Common Objections to Classroom Use of Online Photo and Video Sites
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 9. Gaming
- The Basics About Games and Gaming
- Common Objections to Classroom Use of Online and Video Games
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 10. Digital Citizenship
- Ethical Use of Technology
- Discussion Points
- References
- 11. Decision Making and Implementation Model
- Who’s Calling the Shots?
- Thinking Ahead
- Decision Making Model
- Glossary
- Web Sites by Topic
- Index
Additional materials
Reviews
Teaching With the Tools Kids Really Use
Learning With Web and Mobile Technologies
February 2010 | 152 pages | Corwin
| Format | Published Date | ISBN | Price |
|---|---|---|---|
| Paperback | 01/02/2026 | 9781412972758 | $37.95 |
| Lifetime | 01/02/2026 | 9781452271248 | $35.00 |
"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA
A foundational guide for integrating mobile technologies into your classroom!
Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.
Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:
- Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
- Strategies for practical applications
- A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
- Recommended books, Web sites, and online reports and articles for reference
Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!
Table Of Contents:
- Acknowledgments
- About the Author
- Introduction
- 1. 21st-Century Skills
- What Are 21st Century Skills?
- Common Objections to Teaching 21st Century Skills
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- Part I. Mobile Technologies
- 2. Cell Phones
- The Scoop on Cell Phones
- Common Objections to Cell Phone Use on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 3. MP3 Players
- MP3 Player Basics
- Common Objections to Use of MP3 Players on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions—Using Existing Files
- Practical Suggestions—Podcasting Basics
- Discussion Points
- References
- 4. Netbooks
- Netbooks 101
- Common Objections to Use of Netbooks on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- Part II. Web 2.0 Tools
- 5. Social Networking
- Introduction to Social Networks
- Common Objections to Use of Social Network Services on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 6. Virtual Worlds
- Virtual World Basics
- Common Objections to Use of Virtual Worlds on Campus
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 7. Creating Content—Writing
- Writing Online
- Common Objections to Classroom Use of Online Writing Tools
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 8. Creating Content—Images
- Online Photos and Video
- Common Objections to Classroom Use of Online Photo and Video Sites
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 9. Gaming
- The Basics About Games and Gaming
- Common Objections to Classroom Use of Online and Video Games
- Changing Points of View
- Strategies for Classroom Use
- Practical Suggestions
- Discussion Points
- References
- 10. Digital Citizenship
- Ethical Use of Technology
- Discussion Points
- References
- 11. Decision Making and Implementation Model
- Who’s Calling the Shots?
- Thinking Ahead
- Decision Making Model
- Glossary
- Web Sites by Topic
- Index