Teaching With the Tools Kids Really Use

Learning With Web and Mobile Technologies
Susan J. Brooks-Young - Educational Consultant, Texas
Teaching With the Tools Kids Really Use
February 2010 | 152 pages | Corwin
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ISBN: 9781452271248
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ISBN: 9781412972758
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Description

"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA

A foundational guide for integrating mobile technologies into your classroom!

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.

Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:

  • Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
  • Strategies for practical applications
  • A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
  • Recommended books, Web sites, and online reports and articles for reference

Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!

Contents

Acknowledgments

Acknowledgments

About the Author

About the Author

Introduction

Introduction

1. 21st-Century Skills

  • What Are 21st Century Skills?
  • Common Objections to Teaching 21st Century Skills
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References

Part I. Mobile Technologies

  • 2. Cell Phones
  • The Scoop on Cell Phones
  • Common Objections to Cell Phone Use on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 3. MP3 Players
  • MP3 Player Basics
  • Common Objections to Use of MP3 Players on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions—Using Existing Files
  • Practical Suggestions—Podcasting Basics
  • Discussion Points
  • References
  • 4. Netbooks
  • Netbooks 101
  • Common Objections to Use of Netbooks on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References

Part II. Web 2.0 Tools

  • 5. Social Networking
  • Introduction to Social Networks
  • Common Objections to Use of Social Network Services on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 6. Virtual Worlds
  • Virtual World Basics
  • Common Objections to Use of Virtual Worlds on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 7. Creating Content—Writing
  • Writing Online
  • Common Objections to Classroom Use of Online Writing Tools
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 8. Creating Content—Images
  • Online Photos and Video
  • Common Objections to Classroom Use of Online Photo and Video Sites
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 9. Gaming
  • The Basics About Games and Gaming
  • Common Objections to Classroom Use of Online and Video Games
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 10. Digital Citizenship
  • Ethical Use of Technology
  • Discussion Points
  • References
  • 11. Decision Making and Implementation Model
  • Who’s Calling the Shots?
  • Thinking Ahead
  • Decision Making Model
  • Glossary
  • Web Sites by Topic
  • Index

Description

"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA

A foundational guide for integrating mobile technologies into your classroom!

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.

Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:

  • Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
  • Strategies for practical applications
  • A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
  • Recommended books, Web sites, and online reports and articles for reference

Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!

Contents

Acknowledgments

Acknowledgments

About the Author

About the Author

Introduction

Introduction

1. 21st-Century Skills

  • What Are 21st Century Skills?
  • Common Objections to Teaching 21st Century Skills
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References

Part I. Mobile Technologies

  • 2. Cell Phones
  • The Scoop on Cell Phones
  • Common Objections to Cell Phone Use on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 3. MP3 Players
  • MP3 Player Basics
  • Common Objections to Use of MP3 Players on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions—Using Existing Files
  • Practical Suggestions—Podcasting Basics
  • Discussion Points
  • References
  • 4. Netbooks
  • Netbooks 101
  • Common Objections to Use of Netbooks on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References

Part II. Web 2.0 Tools

  • 5. Social Networking
  • Introduction to Social Networks
  • Common Objections to Use of Social Network Services on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 6. Virtual Worlds
  • Virtual World Basics
  • Common Objections to Use of Virtual Worlds on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 7. Creating Content—Writing
  • Writing Online
  • Common Objections to Classroom Use of Online Writing Tools
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 8. Creating Content—Images
  • Online Photos and Video
  • Common Objections to Classroom Use of Online Photo and Video Sites
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 9. Gaming
  • The Basics About Games and Gaming
  • Common Objections to Classroom Use of Online and Video Games
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 10. Digital Citizenship
  • Ethical Use of Technology
  • Discussion Points
  • References
  • 11. Decision Making and Implementation Model
  • Who’s Calling the Shots?
  • Thinking Ahead
  • Decision Making Model
  • Glossary
  • Web Sites by Topic
  • Index
SAGE Publishing Logo

Teaching With the Tools Kids Really Use

Learning With Web and Mobile Technologies


February 2010 | 152 pages | Corwin

Format Published Date ISBN Price
Paperback 01/02/2026 9781412972758 $37.95
Lifetime 01/02/2026 9781452271248 $35.00

"The author empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0 tools and to change the way we think about using technology with kids. This book gives readers lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!"
—April DeGennaro, Gifted Education Teacher
Fayette County Board of Education, Fayetteville, GA

A foundational guide for integrating mobile technologies into your classroom!

Writing for educators who want to use 21st-century technologies to help deliver relevant classroom instruction, Susan Brooks-Young examines inexpensive hardware already used by many students, explores free Web 2.0 tools such as social networking sites and virtual worlds, and sheds light on both common objections and changing points of view about using mobile technologies for instructional support.

Emphasizing digital citizenship—the ethical use of technology—this invaluable resource identifies:

  • Specific Web 2.0 tools for supporting collaboration and communication in K–12 settings
  • Strategies for practical applications
  • A decision-making model for selecting appropriate mobile technologies and Web 2.0 tools for classroom use
  • Recommended books, Web sites, and online reports and articles for reference

Teaching With the Tools Kids Really Use gives educators a solid approach for capitalizing on readily available technologies and opens up rich teaching and learning opportunities for today's classrooms!


Table Of Contents:

  • Acknowledgments
  • About the Author
  • Introduction
  • 1. 21st-Century Skills
  • What Are 21st Century Skills?
  • Common Objections to Teaching 21st Century Skills
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • Part I. Mobile Technologies
  • 2. Cell Phones
  • The Scoop on Cell Phones
  • Common Objections to Cell Phone Use on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 3. MP3 Players
  • MP3 Player Basics
  • Common Objections to Use of MP3 Players on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions—Using Existing Files
  • Practical Suggestions—Podcasting Basics
  • Discussion Points
  • References
  • 4. Netbooks
  • Netbooks 101
  • Common Objections to Use of Netbooks on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • Part II. Web 2.0 Tools
  • 5. Social Networking
  • Introduction to Social Networks
  • Common Objections to Use of Social Network Services on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 6. Virtual Worlds
  • Virtual World Basics
  • Common Objections to Use of Virtual Worlds on Campus
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 7. Creating Content—Writing
  • Writing Online
  • Common Objections to Classroom Use of Online Writing Tools
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 8. Creating Content—Images
  • Online Photos and Video
  • Common Objections to Classroom Use of Online Photo and Video Sites
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 9. Gaming
  • The Basics About Games and Gaming
  • Common Objections to Classroom Use of Online and Video Games
  • Changing Points of View
  • Strategies for Classroom Use
  • Practical Suggestions
  • Discussion Points
  • References
  • 10. Digital Citizenship
  • Ethical Use of Technology
  • Discussion Points
  • References
  • 11. Decision Making and Implementation Model
  • Who’s Calling the Shots?
  • Thinking Ahead
  • Decision Making Model
  • Glossary
  • Web Sites by Topic
  • Index

Recent Product Reviews:

"Use of this books ideas and investigation of their impact on student learning has the potential to broaden the knowledge base concerning the implications for technology use on teaching and learning. Highly recommended."
Regina M. Mistretta, Teaching Children Mathematics, October 2010
"Susan Brooks-Young sets out to prove that rather than being banished, technology should be fully embraced and placed at the heart of education."
Professionally Speaking, March 2011, Ontario College of Teachers
"Susan Brooks-Young has once again provided a must-read book for educators. Each chapter is masterfully framed to provide practitioners, policy makers, thought-leaders, and anyone involved in 21st-century education with solid arguments, practical applications, and helpful resources. The decision-making and implementation model provided will assist anyone who is incorporating new technology into instruction.”
Ryan Imbriale, Principal, Patapsco High School & Center for the Arts, Baltimore, MD
"Brooks-Young takes the flat world right into the classroom. She gives real-world examples of how any educator can help bring their classroom, school, or district to the forefront of emerging technologies. An extraordinary read for any educator."
Rowland Baker, Director, Technology Information Center for Administrative Leadership
“I want to give this book to my principal and every person I talk to so we begin to change the way we think about using technology with kids. This book empowers teachers to engage IT specialists or administrators in a discussion about the use of mobile technologies or Web 2.0. The book gives the reader lots of information (ammunition) to go out and make things happen with their cell phone, laptop, MP3 player, or digital camera!”
April DeGennaro, Gifted Education Teacher, Fayette County Board of Education, Fayetteville, GA

Recommendations