The Graphic Novel Classroom
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Description
A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to:
- Teach 21st century skills, including interpretation of content and form
- Promote authentic literacy learning
- Grow learners' competency in writing and visual comprehension
- Motivate students to create in multiple formats, including images
- Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
Contents
Preface
Preface
Acknowledgments
Acknowledgments
Introduction: Welcome to the Graphic Novel Classroom
Introduction: Welcome to the Graphic Novel Classroom
Part I. Looking at Literacy in the Graphic Novel Classroom
- 1. Looking at the Comics Medium
- Scott McCloud’s Understanding Comics
- 2. Interpreting Images
- Shaun Tan’s The Arrival
- Rachel Masilimani’s Two Kinds of People
- Gene Leun Yang’s American Born Chinese
- 3. Looking at the Big Picture
- Will Eisner’s A Contract with God and A Life Force
Part II. Looking at Memoir in the Graphic Novel Classroom
- 4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
- 5. Legacies & Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
Part III: Looking at Superheroes in the Graphic Novel Classroom
- 6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
- 7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
- Afterword: The Value of Teaching Graphic Novels in School
- Resources
- References
- Index
Resources
Companion Website
http://www.corwin.com/graphicnovelclassroomDescription
A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to:
- Teach 21st century skills, including interpretation of content and form
- Promote authentic literacy learning
- Grow learners' competency in writing and visual comprehension
- Motivate students to create in multiple formats, including images
- Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
Contents
Preface
Preface
Acknowledgments
Acknowledgments
Introduction: Welcome to the Graphic Novel Classroom
Introduction: Welcome to the Graphic Novel Classroom
Part I. Looking at Literacy in the Graphic Novel Classroom
- 1. Looking at the Comics Medium
- Scott McCloud’s Understanding Comics
- 2. Interpreting Images
- Shaun Tan’s The Arrival
- Rachel Masilimani’s Two Kinds of People
- Gene Leun Yang’s American Born Chinese
- 3. Looking at the Big Picture
- Will Eisner’s A Contract with God and A Life Force
Part II. Looking at Memoir in the Graphic Novel Classroom
- 4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
- 5. Legacies & Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
Part III: Looking at Superheroes in the Graphic Novel Classroom
- 6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
- 7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
- Afterword: The Value of Teaching Graphic Novels in School
- Resources
- References
- Index
Resources
Companion Website
http://www.corwin.com/graphicnovelclassroomReviews
The Graphic Novel Classroom
POWerful Teaching and Learning With Images
November 2011 | 176 pages | Corwin
| Format | Published Date | ISBN | Price |
|---|---|---|---|
| Paperback | 01/02/2026 | 9781412936842 | $37.95 |
| Lifetime | 01/02/2026 | 9781452296487 | $35.00 |
A secret weapon for engaging adolescents
Could you use a superhero to teach reading, writing, critical thinking, and problem solving? While seeking the answer, secondary language arts teacher Maureen Bakis discovered a powerful pedagogy that teaches those skills and more. The amazingly successful results prompted her to write this practical guide that shows middle and high school teachers how to incorporate graphic novels into their classrooms in order to:
- Teach 21st century skills, including interpretation of content and form
- Promote authentic literacy learning
- Grow learners' competency in writing and visual comprehension
- Motivate students to create in multiple formats, including images
- Engage struggling as well as proficient students in reading
This comprehensive resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. If you are looking for an effective, contemporary way to jump-start learning and inspire students to love reading, The Graphic Novel Classroom is the superpower you need!
Table Of Contents:
- Preface
- Acknowledgments
- Introduction: Welcome to the Graphic Novel Classroom
- Part I. Looking at Literacy in the Graphic Novel Classroom
- 1. Looking at the Comics Medium
- Scott McCloud’s Understanding Comics
- 2. Interpreting Images
- Shaun Tan’s The Arrival
- Rachel Masilimani’s Two Kinds of People
- Gene Leun Yang’s American Born Chinese
- 3. Looking at the Big Picture
- Will Eisner’s A Contract with God and A Life Force
- Part II. Looking at Memoir in the Graphic Novel Classroom
- 4. Pictures, Perception, and the Past: Teaching Marjane Satrapi’s Persepolis
- 5. Legacies & Images: Teaching Art Spiegelman’s Maus, Elie Weisel’s Night, and Scott Russell Sanders’ “Under the Influence”
- Part III: Looking at Superheroes in the Graphic Novel Classroom
- 6. A Glimpse at the Superhero Genre: Teaching Frank Miller’s Batman: The Dark Knight Returns
- 7. Making the Invisible Visible: Teaching Alan Moore’s V for Vendetta
- Afterword: The Value of Teaching Graphic Novels in School
- Resources
- References
- Index