Deeper Learning With QR Codes and Augmented Reality

A Scannable Solution for Your Classroom
First Edition
Monica Burns - Class Tech Tips, LLC
Deeper Learning With QR Codes and Augmented Reality
March 2016 | 104 pages | Corwin
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eBook
ISBN: 9781506331782
Available from January 0001
Paperback
ISBN: 9781506331775
Available from January 0001

Description

Engaging, interactive learning—right in your students’ hands!

What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. 

Monica Burns offers user-friendly strategies and tips in this quick-read guide. Get ready to:

 Learn about QR codes and Augmented Reality (AR)
 Reach each student with new, hands-on learning opportunities
 Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share
 Promote self-directed learning and showcase your students’ creations
 Leverage technology to connect your classroom with families and the community 

Don’t miss this opportunity to become a leader in digital learning!

"Burns provides practical ideas for integrating QR and AR in the classroom. As AR and QR continue to play a bigger role in education, this book is a great starting point for teachers to integrate engaging tools and strategies in their classrooms."
Zachary Walker, Professor and Educational Consultant
National Institute of Education, Singapore


"This is a book that you won’t want to put down. I found the suggestions so exciting that I wanted to try them out immediately, and I couldn’t wait to see what valuable prompts for learning the next page would reveal. This easy read is packed with practical applications."
Debra Las, Science Teacher
Rochester Public Schools Rochester, MN

Contents

Introduction

  • Chapter 1. The ACES Framework: Access, Curate, Engage, Share
  • ACES Framework
  • What Do I Need to Get Started?
  • What if . . . ?
  • Chapter 2. It’s Not Just Black and White: A Case for QR Codes
  • What Is a QR Code?
  • QR Codes in the Classroom
  • How Do I Create a QR Code?
  • How Do I Scan a QR Code?
  • How Do I Distribute QR Codes?
  • Different Types of QR Codes: An Internet of Possibilities
  • Extra Options for Taking It Further
  • Deeper Learning With QR Codes
  • Chapter 3. Jump Off the Page: Augmented Reality 101
  • Augmented Reality 101
  • Ready to Go Augmented Reality
  • Thoughtful Integration of AR
  • Designing AR Experiences
  • Deeper Learning With Augmented Reality
  • Chapter 4. Access Is Empowering: Resources for Self-Directed Learners
  • Easy Access = Solution
  • Pages and Spaces = Perfect Placement
  • Everywhere Access = Self-Directed Learners
  • Deeper Learning: Access
  • Chapter 5. Curate to Guide Learning: Picking the Perfect Resource
  • Curation 101
  • Curating to Differentiate
  • Deeper Learning: Curate
  • Chapter 6. Engage and Excite: Motivating Students With Tech-Friendly Tasks
  • From Gimmick to Gotcha
  • On the Move: Scannable in Action
  • QR Codes Versus Augmented Reality
  • Deeper Learning: Engage
  • Chapter 7. Share Student Creations: Give Digital Projects a Space to Shine
  • Content Creators
  • Sharing in Spaces
  • Deeper Learning: Share
  • Chapter 8. Student and Stakeholder Engagement: Setting Your Community Up for Success
  • Getting Families Hooked
  • Transforming School Community Spaces
  • Deeper Learning: Community

Conclusion: Taking It Back—Actionable Tips for This Week, This Month, and This Year

Conclusion: Taking It Back—Actionable Tips for This Week, This Month, and This Year

Appendix

  • Glossary of Important Terms
  • QR Code Creation Websites and Apps
  • QR Code Scanner Apps
  • Augmented Reality Apps
  • Augmented Reality Creation Tools

Resources

Companion Website

https://simply-scannable.com/

Additional materials

Description

Engaging, interactive learning—right in your students’ hands!

What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. 

Monica Burns offers user-friendly strategies and tips in this quick-read guide. Get ready to:

 Learn about QR codes and Augmented Reality (AR)
 Reach each student with new, hands-on learning opportunities
 Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share
 Promote self-directed learning and showcase your students’ creations
 Leverage technology to connect your classroom with families and the community 

Don’t miss this opportunity to become a leader in digital learning!

"Burns provides practical ideas for integrating QR and AR in the classroom. As AR and QR continue to play a bigger role in education, this book is a great starting point for teachers to integrate engaging tools and strategies in their classrooms."
Zachary Walker, Professor and Educational Consultant
National Institute of Education, Singapore


"This is a book that you won’t want to put down. I found the suggestions so exciting that I wanted to try them out immediately, and I couldn’t wait to see what valuable prompts for learning the next page would reveal. This easy read is packed with practical applications."
Debra Las, Science Teacher
Rochester Public Schools Rochester, MN

Contents

Introduction

  • Chapter 1. The ACES Framework: Access, Curate, Engage, Share
  • ACES Framework
  • What Do I Need to Get Started?
  • What if . . . ?
  • Chapter 2. It’s Not Just Black and White: A Case for QR Codes
  • What Is a QR Code?
  • QR Codes in the Classroom
  • How Do I Create a QR Code?
  • How Do I Scan a QR Code?
  • How Do I Distribute QR Codes?
  • Different Types of QR Codes: An Internet of Possibilities
  • Extra Options for Taking It Further
  • Deeper Learning With QR Codes
  • Chapter 3. Jump Off the Page: Augmented Reality 101
  • Augmented Reality 101
  • Ready to Go Augmented Reality
  • Thoughtful Integration of AR
  • Designing AR Experiences
  • Deeper Learning With Augmented Reality
  • Chapter 4. Access Is Empowering: Resources for Self-Directed Learners
  • Easy Access = Solution
  • Pages and Spaces = Perfect Placement
  • Everywhere Access = Self-Directed Learners
  • Deeper Learning: Access
  • Chapter 5. Curate to Guide Learning: Picking the Perfect Resource
  • Curation 101
  • Curating to Differentiate
  • Deeper Learning: Curate
  • Chapter 6. Engage and Excite: Motivating Students With Tech-Friendly Tasks
  • From Gimmick to Gotcha
  • On the Move: Scannable in Action
  • QR Codes Versus Augmented Reality
  • Deeper Learning: Engage
  • Chapter 7. Share Student Creations: Give Digital Projects a Space to Shine
  • Content Creators
  • Sharing in Spaces
  • Deeper Learning: Share
  • Chapter 8. Student and Stakeholder Engagement: Setting Your Community Up for Success
  • Getting Families Hooked
  • Transforming School Community Spaces
  • Deeper Learning: Community

Conclusion: Taking It Back—Actionable Tips for This Week, This Month, and This Year

Conclusion: Taking It Back—Actionable Tips for This Week, This Month, and This Year

Appendix

  • Glossary of Important Terms
  • QR Code Creation Websites and Apps
  • QR Code Scanner Apps
  • Augmented Reality Apps
  • Augmented Reality Creation Tools

Resources

Companion Website

https://simply-scannable.com/

Additional materials

SAGE Publishing Logo

Deeper Learning With QR Codes and Augmented Reality

A Scannable Solution for Your Classroom


March 2016 | 104 pages | Corwin

Format Published Date ISBN Price
Paperback 01/02/2026 9781506331775 $37.95
Lifetime 01/02/2026 9781506331782 $35.00

Engaging, interactive learning—right in your students’ hands!

What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. 

Monica Burns offers user-friendly strategies and tips in this quick-read guide. Get ready to:

 Learn about QR codes and Augmented Reality (AR)
 Reach each student with new, hands-on learning opportunities
 Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share
 Promote self-directed learning and showcase your students’ creations
 Leverage technology to connect your classroom with families and the community 

Don’t miss this opportunity to become a leader in digital learning!

"Burns provides practical ideas for integrating QR and AR in the classroom. As AR and QR continue to play a bigger role in education, this book is a great starting point for teachers to integrate engaging tools and strategies in their classrooms."
Zachary Walker, Professor and Educational Consultant
National Institute of Education, Singapore


"This is a book that you won’t want to put down. I found the suggestions so exciting that I wanted to try them out immediately, and I couldn’t wait to see what valuable prompts for learning the next page would reveal. This easy read is packed with practical applications."
Debra Las, Science Teacher
Rochester Public Schools Rochester, MN


Table Of Contents:

  • Introduction
  • Chapter 1. The ACES Framework: Access, Curate, Engage, Share
  • ACES Framework
  • What Do I Need to Get Started?
  • What if . . . ?
  • Chapter 2. It’s Not Just Black and White: A Case for QR Codes
  • What Is a QR Code?
  • QR Codes in the Classroom
  • How Do I Create a QR Code?
  • How Do I Scan a QR Code?
  • How Do I Distribute QR Codes?
  • Different Types of QR Codes: An Internet of Possibilities
  • Extra Options for Taking It Further
  • Deeper Learning With QR Codes
  • Chapter 3. Jump Off the Page: Augmented Reality 101
  • Augmented Reality 101
  • Ready to Go Augmented Reality
  • Thoughtful Integration of AR
  • Designing AR Experiences
  • Deeper Learning With Augmented Reality
  • Chapter 4. Access Is Empowering: Resources for Self-Directed Learners
  • Easy Access = Solution
  • Pages and Spaces = Perfect Placement
  • Everywhere Access = Self-Directed Learners
  • Deeper Learning: Access
  • Chapter 5. Curate to Guide Learning: Picking the Perfect Resource
  • Curation 101
  • Curating to Differentiate
  • Deeper Learning: Curate
  • Chapter 6. Engage and Excite: Motivating Students With Tech-Friendly Tasks
  • From Gimmick to Gotcha
  • On the Move: Scannable in Action
  • QR Codes Versus Augmented Reality
  • Deeper Learning: Engage
  • Chapter 7. Share Student Creations: Give Digital Projects a Space to Shine
  • Content Creators
  • Sharing in Spaces
  • Deeper Learning: Share
  • Chapter 8. Student and Stakeholder Engagement: Setting Your Community Up for Success
  • Getting Families Hooked
  • Transforming School Community Spaces
  • Deeper Learning: Community
  • Conclusion: Taking It Back—Actionable Tips for This Week, This Month, and This Year
  • Appendix
  • Glossary of Important Terms
  • QR Code Creation Websites and Apps
  • QR Code Scanner Apps
  • Augmented Reality Apps
  • Augmented Reality Creation Tools

Recent Product Reviews:

"This is a book that you will not want to put down. I found the examples and suggestions so exciting that I wanted to try them out immediately. At the same time, I couldn’t wait to see what valuable prompts for learning the next page turn would reveal. This is an easy read packed with practical applications."
Debra Las, Science Teacher, Rochester Public Schools Rochester, MN
"This book give excellent examples for how your students can share their work simply and uniquely with their classmates and the school community. If you want your classroom reach to extend beyond your door this book can help you reach that goal."
William Chamberlain, Teacher, McDonald County R-1, Anderson, MO
"Monica Burns provides educators with simple, practical ideas for integrating QR and AR in the classroom. As AR, QR, and VR continue to play a bigger role in education, this book is a great starting point for teachers who want to integrate engaging, powerful tools and strategies in their classrooms."
Zachary Walker, Professor and Educational Consultant, National Institute of Education, Singapore
“Augmented Reality is one of the technologies that will define the next decade. This handbook is an excellent resource for educators to discover classroom ready ways to use AR technologies. This book is filled with exciting ways for students to use AR to explore and learn.”
Donald McMahon, Assistant Professor of Special Education Technology, Washington State University
"This is a terrific, accessible guide to using scannable mobile tech in education. if you’re acquainted with QR codes or augmented reality but haven’t taken the leap to bring them into your classroom, Monica Burns’s book is the perfect introduction. Her ACES framework really helps you take things well beyond the gimmicky “wow” factor and into meaningful, learning-centered implementation. Without getting too technical, Burns provides enough detail for anyone to begin adding a new layer to their classroom tech. Well done."
Gerald Aungst, Author and Supervisor of Gifted Education and Elementary Mathematics, 5 Principles of the Modern Mathematics Classroom, School District of Cheltenham Township,

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