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Apps for Learning

Apps for Learning
40 Best iPad/iPod Touch/iPhone Apps for High School Classrooms

October 2011 | 224 pages | Corwin

How to teach "generation app"

This first book in a three-book series offers a wealth of strategies for integrating 40 of the most effective applications—or apps—for the iPad, iPod Touch, and iPhone into K–12 classrooms to cultivate 21st century fluencies. The authors show how to use them to enhance teaching and learning and to address curricular objectives in an engaging, relevant, real-world environment. Written by practitioners for practitioners, key features include:

  • Apps with an extended shelf life, such as Pages, Keynote, iMovie, and Google Earth
  • An overview of each app's cost, application type, curriculum area, basic functions and features
  • Examples for using each tool in practice


Apps at a Glance: Quick Reference Chart
I. Utility Apps
1. Atomic Web Browser
3. GoodReader
4. Print nShare
II. General Apps
5. Adobe Photoshop PSExpress
6. Dragon Dictation
7. eClicker Host/eClicker
8. Evernote
9. Garage Band
10. Google Earth
11. iBooks
12. iMovie
13. iThoughtsHD
14. iTranslate/iTranslate Plus
15. Keynote
16. Keynote Remote
17. Lynkee 2 QR Barcode Reader
18. Note Taker HD
19. Numbers
20. Pages
21. Skype
22. TED
23. Teleprompt+
24. Whiteboard HD
25. Wikihood/Wikihood Plus
III. Specialty Apps
26. Algebra Touch
27. Comic Touch/Comic Touch Lite
29. Frog Dissection
30. gFlashPro
31. iMathematics
32. Manual for the United States of America
33. NASA App HD
34. Play2Learn
35. Rory's Story Cube
36. Shmoop
37. Stack the States/Stack the Countries
38. StoryKit
39. VideoScience
40. World Factbook
Key features
  • Offers apps that have considerable staying power, (e.g., Pages, Keynote, iMovie, Google Earth) in order to give teachers a resource that will have an extended shelf life.
  • Includes snapshots of some of the best and most appropriate applications for the iPad, iPod Touch, and iPhone for use in the classroom.
  • Written by classroom practitioners for classroom practitioners.
  • Demonstrates ways to harness the power of mobile digital devices for learning, creativity, and discovery in classrooms.
  • Provides cost, application type, curriculum area (where applicable), basic functions and features for each app.
  • Includes an example of classroom application in each app module that shows how to use the tool in practice.

For instructors

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ISBN: 9781452225326