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Creating Media for Learning
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Creating Media for Learning
Student-Centered Projects Across the Curriculum

Foreword by Scott McLeod

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December 2015 | 136 pages | Corwin

Help Students Show Learning Through Media Creation

Education hinges on effective communication. This book demonstrates how media has become a core component of modern communication and highlights the need to incorporate student-centered media projects throughout the curriculum. Self-expression with media will enhance the learning process and allow students to creatively demonstrate their knowledge. 

The strategies and tactics these pages offer equip educators to make their students enthusiastic experts at producing dynamic media projects. Content includes:

  • The how, why, and when of prompting students to create their own media across subjects and grade levels.
  • Keys to mastery of media formats from simple photography to eBooks to complex animations.
  • Detailed descriptions of student projects that utilize different media. 
  • The benefits of media sharing, and how to do it responsibly.
  • The innovative use of Augmented Reality, so readers can activate a video on the book’s printed pages with their mobile devices.

Across all disciplines, mastery of media creation is central to the success of current and next generation students. Educators who implement this book’s ideas will be amazed by the resultant increase in student engagement and depth of learning. 

“What a thoughtful collection of student-created products. This book highlights a variety of multimedia projects, offers a multitude of best practices and practical implementation tips, and is sure to empower teachers to help students find their voice.”
Lisa Johnson, Eanes ISD Ed Tech @TechChef4u


 
Foreword by Scott McLeod
 
Introduction
 
1. The Evolution of Communication
 
2. Becoming Media Literate
 
3. Media Planning and Production
 
4. Picture Yourself Learning
 
5. Finding Your Voice
 
6. Using Video for Creative Expression
 
7. Becoming Animated
 
8. Recording Screencast Videos
 
9. Creating Multimedia eBooks
 
10. Augmenting Reality
 
11. Copyright and Fair Use

Supplements

"What a thoughtful collection of student-created products. This book highlights a variety of multimedia projects, offers a multitude of best practices and practical implementation tips, and is sure to empower teachers to help students find their voice."

Lisa Johnson, Eanes ISD Ed Tech @TechChef4u

"Gliksman does an excellent job of encouraging teachers to integrate learner-centered media projects into their lessons by providing a one-stop resource for project ideas. Each chapter provides media-based project descriptions, costs and benefits, digital tool options, and actual teacher projects. A great book for teachers and professional development leaders who are looking for learner-centered digital project ideas."


David Wicks, Ed.D., Associate Professor and Chair, MEd. In Digital Education Leadership
School of Education, Seattle Pacific University

"This book is full of brilliant ideas! You can tell that Sam works daily with students and teachers. Teachers will enjoy the playful tone of the book, and they will appreciate the numerous student examples. The book gives reasons why you want to use specific media and then follows through with how to do it well. A lot of useful advice packed into one book!"

Tony Vincent
learninginhand.com
Key features
  • Teachers will learn how to use and model creative media
  • Readers will learn how to:
    • Make movies
    • Use animation
    • Create multimedia eBooks
    • Use Augmented Reality
  • The author will also cover the benefits of sharing and how to responsibly share media. 
  • The book will include rich examples and cases 

Sample Materials & Chapters

Foreword by Scott McLeod

Table of Contents


For instructors

Select a Purchasing Option


Rent or Buy eBook
ISBN: 9781483385440

Paperback
ISBN: 9781483385433
$32.95

This title is also available on SAGE Knowledge, the ultimate social sciences online library. If your library doesn’t have access, ask your librarian to start a trial.