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COUNTER Release 5 Code of Practice

Frequently Asked Questions

What is COUNTER?

COUNTER provides the Code of Practice that enables publishers and vendors to report usage of their electronic resources in a consistent way. This enables libraries to compare data received from different publishers and vendors.


Privacy Policy

Overview/Introduction

Sage values our relationship with you and recognises the importance of respecting and protecting your personal information and privacy.

This policy (together with any other resources referred to in it) sets out the basis on which any personal information you provide to us (or data we collect about you from other sources) will be processed (meaning collected, stored, and otherwise used) by us.

Please note that this policy may be further supplemented by terms included on other Sage websites where you might register.


Pricing for new drugs lacks transparency

The system that allows patients rapid access to expensive new treatments lacks transparency and penalises small and low-income countries unable to negotiate lower prices with pharmaceutical manufacturers.


Latest Update to TASC II (Inter-Society Consensus for the Management of Peripheral Arterial Disease) Is Published in the Journal of Endovascular Therapy

Los Angeles, CA - The Journal of Endovascular Therapy (JEVT), official publication of the International Society of Endovascular Specialists (ISES), announces that is it today publishing the latest update of the Inter-Society Consensus for the Management of Peripheral Arterial Disease (TASC II),1 an internationally recognized set of guidelines for the management of patients with peripheral arterial disease (PAD).  JEVT is a SAGE journal.


What types of video games improve brain function?

Los Angeles, CA- From “brain games" designed to enhance mental fitness, to games used to improve real-world problems, to games created purely to entertain, today's video games can have a variety of potential impacts on the brain. A new article argues that it is the specific content, dynamics, and mechanics of individual games that determine their effects on the brain and that action video games might have particularly positive benefits.



SAGE Video grows with new collections in Sociology and Criminology & Criminal Justice

Los Angeles, CA. SAGE Publishing today announces that it has expanded SAGE Video, its highly reviewed library of streaming videos across the social sciences, to include two new collections: Sociology and Criminology & Criminal Justice. Hosted on SAGE Knowledge platform and designed to enhance research, teaching, and learning at all levels, the new collections contain 115 hours+ of streaming video content each, more than 65% of which is exclusive to SAGE.




Sage College DEI - Contemporary Communication

From the Editor's Desk page

A More Contemporary Communication Text:
New Coauthors Add the Perspective We Knew We Were Missing 

By Jennifer Jovin-Bernstein, Senior Content Development Editor
February 9, 2022



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