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Understanding Games and Game Cultures
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Understanding Games and Game Cultures



May 2021 | 248 pages | SAGE Publications Ltd
Digital games are one of the most significant media interfaces of contemporary life. 

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

 
Chapter 1: Introduction: Understanding Games and Game Cultures
 
Part I: Games in Context
 
Chapter 2: Methods in Games Studies
 
Chapter 3: Game Industries and Interfaces
 
Part II: Communities of Practice
 
Chapter 4: Game Communities and Productive Fandom
 
Chapter 5: Esports and Fantasy Sports
 
Chapter 6: Livestreaming and Let’s Play
 
Part III: Artful Interventions
 
Chapter 7: Between Art Games and Game Art
 
Chapter 8: Serious Games and Games for Change
 
Chapter 9: Pervasive Games and Urban Play
 
Part IV: Mobilities
 
Chapter 10: The Rise and Rise of Mobile Games
 
Chapter 11: Augmented Reality Games and Playful Locative Media
 
Chapter 12: Conclusion: Themes and Futures

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This title is also available on SAGE Knowledge, the ultimate social sciences online library. If your library doesn’t have access, ask your librarian to start a trial.