Interactive Learning Experiences, Grades 6-12
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Description
"This book will excite teachers who want to motivate today's secondary students. Information about the brain, presented along with the author's personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA
Energize adolescents with memorable and engaging learning experiences!
Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.
Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:
- Nine new sample learning experiences, including four in math and science
- A revised assessment chapter that covers standards-based education and NCLB
- Reflection questions in each chapter
The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.
Contents
Preface
Preface
Acknowledgments
Acknowledgments
About the Author
About the Author
1. Why Create an Experience?
- What Is an Experience?
- Brain-Compatible Learning
- Seeing Into the Brain
- How the Brain Learns
- Brain Research and Education: What Teachers Need to Know
- Why Is It So Hard to Impress a Teenager?
- Emotion: At the Center of the Brain
- Complex Learning Activities
- The Power of Reflection
- Reflection Questions for Teachers
2. How to Create an Experience
- Preparing a Classroom Environment Conducive to Experiences
- Here's the Problem
- Spread the Love: Rapport-Building Exercises
- The Physical Environment
- Strategies for Creating Experiences
- What Does Infinity Smell Like?
- Move Your Body
- Using Music to Build Anticipation, Excitement, and Readiness
- Tying Music to Your Curriculum
- Fantasy Contexts
- Putting It All Together: Creating Your Own Experiences
- Student Involvement
- Other Ideas for Experiences
- Intrinsic vs. Extrinsic Motivation
- Ideas for English and Social Studies Teachers
- Ideas for Math and Science Teachers
- Ideas for World Language Teachers
- Ideas for Health, Wellness, and Physical Education Teachers
- Reflection Questions for Teachers
3. How Do You Assess an Experience?
- Traditional vs. Authentic Assessment
- Reflection as Formative Assessment
- Aligning Your Experiences to Standards
- Why Standards-Based?
- Reflection as Summative Assessment
- Other Considerations
- See What They Already Know Before You Begin
- Reflection Questions for Teachers
4. Sample Experiences
- Guess Who Had This for Dinner
- The Eliminator
- Morning Move-Around
- The Wave
- Two Truths and a Lie
- The Name Game
- Thumper
- Old-Fashioned Sing Down
- Musical Moment
- The Reveal
- Debate Shift-Around
- Save the Princess
- Counter-Terrorism
- The Arrest
- Shelter
- The Scream
- The Fire
- Power
- Island Survival
- The Salesman
- Witch Hunt
- The Farm Game
- Crime Scene
- Rollercoaster Designer
5. Making Experiences Work for You
5. Making Experiences Work for You
Resource A. Reproducible Handouts
- Song Reflection Report
- Save the Princess
- Counter-Terrorism
- The Scream
- Power
- Island Survival
- The Salesman
- The Farm Game
- Crime Scene
- Lab Report
Resource B. Additional Resources
- Brain-Based Learning Fun Kit
- Web Resources About Brain-Compatible Learning
- Web Resources About Simulation Games
References
References
Index
Index
Description
"This book will excite teachers who want to motivate today's secondary students. Information about the brain, presented along with the author's personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA
Energize adolescents with memorable and engaging learning experiences!
Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.
Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:
- Nine new sample learning experiences, including four in math and science
- A revised assessment chapter that covers standards-based education and NCLB
- Reflection questions in each chapter
The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.
Contents
Preface
Preface
Acknowledgments
Acknowledgments
About the Author
About the Author
1. Why Create an Experience?
- What Is an Experience?
- Brain-Compatible Learning
- Seeing Into the Brain
- How the Brain Learns
- Brain Research and Education: What Teachers Need to Know
- Why Is It So Hard to Impress a Teenager?
- Emotion: At the Center of the Brain
- Complex Learning Activities
- The Power of Reflection
- Reflection Questions for Teachers
2. How to Create an Experience
- Preparing a Classroom Environment Conducive to Experiences
- Here's the Problem
- Spread the Love: Rapport-Building Exercises
- The Physical Environment
- Strategies for Creating Experiences
- What Does Infinity Smell Like?
- Move Your Body
- Using Music to Build Anticipation, Excitement, and Readiness
- Tying Music to Your Curriculum
- Fantasy Contexts
- Putting It All Together: Creating Your Own Experiences
- Student Involvement
- Other Ideas for Experiences
- Intrinsic vs. Extrinsic Motivation
- Ideas for English and Social Studies Teachers
- Ideas for Math and Science Teachers
- Ideas for World Language Teachers
- Ideas for Health, Wellness, and Physical Education Teachers
- Reflection Questions for Teachers
3. How Do You Assess an Experience?
- Traditional vs. Authentic Assessment
- Reflection as Formative Assessment
- Aligning Your Experiences to Standards
- Why Standards-Based?
- Reflection as Summative Assessment
- Other Considerations
- See What They Already Know Before You Begin
- Reflection Questions for Teachers
4. Sample Experiences
- Guess Who Had This for Dinner
- The Eliminator
- Morning Move-Around
- The Wave
- Two Truths and a Lie
- The Name Game
- Thumper
- Old-Fashioned Sing Down
- Musical Moment
- The Reveal
- Debate Shift-Around
- Save the Princess
- Counter-Terrorism
- The Arrest
- Shelter
- The Scream
- The Fire
- Power
- Island Survival
- The Salesman
- Witch Hunt
- The Farm Game
- Crime Scene
- Rollercoaster Designer
5. Making Experiences Work for You
5. Making Experiences Work for You
Resource A. Reproducible Handouts
- Song Reflection Report
- Save the Princess
- Counter-Terrorism
- The Scream
- Power
- Island Survival
- The Salesman
- The Farm Game
- Crime Scene
- Lab Report
Resource B. Additional Resources
- Brain-Based Learning Fun Kit
- Web Resources About Brain-Compatible Learning
- Web Resources About Simulation Games
References
References
Index
Index
Reviews
Interactive Learning Experiences, Grades 6-12
Increasing Student Engagement and Learning
September 2008 | 168 pages | Corwin
| Format | Published Date | ISBN | Price |
|---|---|---|---|
| Paperback | 01/02/2026 | 9781412963367 | $37.95 |
| Hardcover | 27/02/2023 | 9781412963350 | $73.95 |
| Lifetime | 01/02/2026 | 9781452295763 | $35.00 |
"This book will excite teachers who want to motivate today's secondary students. Information about the brain, presented along with the author's personal teaching experiences, tips, and creative game ideas, makes for a very worthwhile read!"
—Cindy Bean, Seventh-Grade Math Teacher
Arcola Intermediate Middle School, Schwenksville, PA
Energize adolescents with memorable and engaging learning experiences!
Research shows that the adolescent brain is wired to seek novelty and ignore familiar stimuli. This innovative resource demonstrates how teachers can transform everyday classroom lectures into memorable experiences and reinforce course content by introducing new, different, and surprising elements into daily lessons.
Based on brain-compatible teaching principles, the updated edition of Making Learning Come Alive shows how to use stimulating interactive learning experiences to connect teenagers with content. Teachers will find activities and ideas for introducing each learning experience and will discover how to design and assess their own. Updated throughout, this new edition offers:
- Nine new sample learning experiences, including four in math and science
- A revised assessment chapter that covers standards-based education and NCLB
- Reflection questions in each chapter
The learning activities can be used as is or modified to connect with hundreds of themes and concepts across middle school and high school curricula.
Table Of Contents:
- Preface
- Acknowledgments
- About the Author
- 1. Why Create an Experience?
- What Is an Experience?
- Brain-Compatible Learning
- Seeing Into the Brain
- How the Brain Learns
- Brain Research and Education: What Teachers Need to Know
- Why Is It So Hard to Impress a Teenager?
- Emotion: At the Center of the Brain
- Complex Learning Activities
- The Power of Reflection
- Reflection Questions for Teachers
- 2. How to Create an Experience
- Preparing a Classroom Environment Conducive to Experiences
- Here's the Problem
- Spread the Love: Rapport-Building Exercises
- The Physical Environment
- Strategies for Creating Experiences
- What Does Infinity Smell Like?
- Move Your Body
- Using Music to Build Anticipation, Excitement, and Readiness
- Tying Music to Your Curriculum
- Fantasy Contexts
- Putting It All Together: Creating Your Own Experiences
- Student Involvement
- Other Ideas for Experiences
- Intrinsic vs. Extrinsic Motivation
- Ideas for English and Social Studies Teachers
- Ideas for Math and Science Teachers
- Ideas for World Language Teachers
- Ideas for Health, Wellness, and Physical Education Teachers
- Reflection Questions for Teachers
- 3. How Do You Assess an Experience?
- Traditional vs. Authentic Assessment
- Reflection as Formative Assessment
- Aligning Your Experiences to Standards
- Why Standards-Based?
- Reflection as Summative Assessment
- Other Considerations
- See What They Already Know Before You Begin
- Reflection Questions for Teachers
- 4. Sample Experiences
- Guess Who Had This for Dinner
- The Eliminator
- Morning Move-Around
- The Wave
- Two Truths and a Lie
- The Name Game
- Thumper
- Old-Fashioned Sing Down
- Musical Moment
- The Reveal
- Debate Shift-Around
- Save the Princess
- Counter-Terrorism
- The Arrest
- Shelter
- The Scream
- The Fire
- Power
- Island Survival
- The Salesman
- Witch Hunt
- The Farm Game
- Crime Scene
- Rollercoaster Designer
- 5. Making Experiences Work for You
- Resource A. Reproducible Handouts
- Song Reflection Report
- Save the Princess
- Counter-Terrorism
- The Scream
- Power
- Island Survival
- The Salesman
- The Farm Game
- Crime Scene
- Lab Report
- Resource B. Additional Resources
- Brain-Based Learning Fun Kit
- Web Resources About Brain-Compatible Learning
- Web Resources About Simulation Games
- References
- Index