Teaching Computational Thinking and Coding in Primary Schools

First Edition
Teaching Computational Thinking and Coding in Primary Schools
May 2017 | 216 pages | Learning Matters
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Paperback
ISBN: 9781473985056
Available from January 0001

Description

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching.

The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

Contents

Introduction to the computing curriculum

Introduction to the computing curriculum

Developing computational thinking in the EYFS, KS1 and KS2

Developing computational thinking in the EYFS, KS1 and KS2

Programming with floor robots

Programming with floor robots

Developing coding through age appropriate software: KS1 curriculum and pedagogy

Developing coding through age appropriate software: KS1 curriculum and pedagogy

Developing coding through age appropriate software: KS2 curriculum and pedagogy

Developing coding through age appropriate software: KS2 curriculum and pedagogy

Coding with HTML and web design

Coding with HTML and web design

Using computational thinking and coding to create – App building

Using computational thinking and coding to create – App building

Using computational thinking and coding in gaming

Using computational thinking and coding in gaming

Computational thinking across the computing curriculum

Computational thinking across the computing curriculum

Planning for computational thinking and coding

Planning for computational thinking and coding

Assessing pupil progress in computational thinking and coding

Assessing pupil progress in computational thinking and coding

Transition issues - Bridging the gap between KS2 and KS3

Transition issues - Bridging the gap between KS2 and KS3

Description

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching.

The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

Contents

Introduction to the computing curriculum

Introduction to the computing curriculum

Developing computational thinking in the EYFS, KS1 and KS2

Developing computational thinking in the EYFS, KS1 and KS2

Programming with floor robots

Programming with floor robots

Developing coding through age appropriate software: KS1 curriculum and pedagogy

Developing coding through age appropriate software: KS1 curriculum and pedagogy

Developing coding through age appropriate software: KS2 curriculum and pedagogy

Developing coding through age appropriate software: KS2 curriculum and pedagogy

Coding with HTML and web design

Coding with HTML and web design

Using computational thinking and coding to create – App building

Using computational thinking and coding to create – App building

Using computational thinking and coding in gaming

Using computational thinking and coding in gaming

Computational thinking across the computing curriculum

Computational thinking across the computing curriculum

Planning for computational thinking and coding

Planning for computational thinking and coding

Assessing pupil progress in computational thinking and coding

Assessing pupil progress in computational thinking and coding

Transition issues - Bridging the gap between KS2 and KS3

Transition issues - Bridging the gap between KS2 and KS3

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Teaching Computational Thinking and Coding in Primary Schools


May 2017 | 216 pages | Learning Matters

Format Published Date ISBN Price
Paperback 31/03/2026 9781473985056 $74.00
Hardcover 31/03/2026 9781473985049 $141.00

This is a guide to the teaching of computing and coding in primary schools, and an exploration of how children develop their computational thinking. It covers all areas of the National Curriculum for primary computing and offers insight into effective teaching.

The text considers three strands of computer science, digital literacy and information technology. The teaching of coding is especially challenging for primary teachers, so it highlights learning on this, giving practical examples of how this can be taught. For all areas of the computing curriculum the text also provides guidance on planning age-appropriate activities with step-by-step guides and details of educationally appropriate software and hardware.

This book helps you to connect what you need to teach with how it can be taught, and opens up opportunities in the new curriculum for creative and imaginative teaching. It also includes the full National Curriculum Programme of Study for Computing, key stages 1 and 2 as a useful reference for trainee teachers.

Table Of Contents:

  • Introduction to the computing curriculum
  • Developing computational thinking in the EYFS, KS1 and KS2
  • Programming with floor robots
  • Developing coding through age appropriate software: KS1 curriculum and pedagogy
  • Developing coding through age appropriate software: KS2 curriculum and pedagogy
  • Coding with HTML and web design
  • Using computational thinking and coding to create – App building
  • Using computational thinking and coding in gaming
  • Computational thinking across the computing curriculum
  • Planning for computational thinking and coding
  • Assessing pupil progress in computational thinking and coding
  • Transition issues - Bridging the gap between KS2 and KS3

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